Mr. Honegger: As Head of Market Research at DENNER, you are at the heart of measuring the effectiveness of sponsorship campaigns. The Swiss national ice hockey team players wear the DENNER logo on their helmets, making it visible to the whole world. How do you measure the impact of such a campaign?
We collect classic funnel KPIs, measuring among other things awareness, activation, and the brand fit of the sponsorship within the population. We also measure the number and quality of contacts by communication channel and calculate, for example, an advertising equivalency value in CHF.
«BrainE4 consistently relies on user-generated content.»
On the subject of surveys: what is, for you, the fundamental difference between the way BrainE4 works and the traditional methods you use every day?
The crucial difference lies in a core function of market research: the so-called confirmation function. In classical market research, we almost always go into the field with a fixed hypothesis. Put simply: when it comes to questions about brand attribution, people can simply tick "Yes" or "No". We then check whether we have achieved the target figure we set – for example, an aided awareness of 95% among hockey fans.
«The multi-client live dashboard is very well done.»
And with BrainE4?
With BrainE4, the principle is different, because it consistently relies on user-generated content. Of course, the framing of the question still sets a space for thought. But participants are not locked into a predefined set of answers. They bring their own unfiltered views and solutions directly into the system. That is the advantage: alongside validating our own assumptions, completely new aspects, qualitative sweet spots and approaches suddenly come to light that we at management level had simply not had on our radar before. BrainE4 surfaces what lies hidden in the depths of people's minds – and does so with high efficiency in one seamless process.
Do you see any further differences?
A key characteristic of BrainE4 is its collective, almost dialogic nature. In this form of survey, participants communicate indirectly with one another by rating each other's answers and ideas in a gamified pair duel. With conventional quantitative market research methods, people interact strictly in isolation with the institute, and you as the analyst then have to distil the essence from thousands of individual voices.
How do you assess this collaborative approach in practice?
At the end of the day, we are harnessing the wisdom of the crowd – the collective intelligence of a group. Participants don't have to struggle through endless free-text fields or get bogged down in laborious debates. Instead, they rank the submitted ideas in direct comparison. Through this mathematical tournament system, the community filters out the most viable approaches entirely on its own. An organic dynamic emerges that is simply impossible with conventional questionnaires.
«This is a genuine, modern dialogue at eye level.»
DENNER recently used BrainE4 for a comprehensive internal survey of its entire management team.
The starting point was demanding: against the backdrop of subdued revenue development, the aim was to deeply analyse process weaknesses and cultural barriers, and to develop viable solutions.
What experiences did you have during this process, and how did the managers respond?
The response exceeded my expectations. We had an excellent participation rate of almost 75%. For a survey at management level on such sensitive topics over the Christmas period, that is a very good figure. When you engage with managers in a structurally challenging phase, you need a tool that feels fresh. The tool performed well in the field.
«Here we are harnessing the wisdom of the crowd – the collective intelligence of a group.»
How did participants react?
People quickly understood and embraced the system. They took a lot of time to evaluate the theses and contribute their own suggestions. It has a noticeable gamification quality that simply draws people in. You can see immediately: this is not an administrative box-ticking exercise, but a modern, eye-level dialogue.